stat grump
Jan. 13th, 2003 11:56 amDexterity is at least two things.
I have heaps of manual dexterity; witness my l33t odd-count peyote skillz. I have a reasonable amount of not-falling-down and putting body parts where I mean them to go, in the main, but I have a hard time learning particular body movements, like in a dance[*]. Once learned, they can be performed with a reasonable amount of finesse. I have a fairly high degree of kinesthetic memory, meaning that for a long time I didn't really remember Wim's mobile phone number and I still double-check it if I'm not sure by remembering its pattern/motion.
So that's, what, four? Okay, I don't know of any RPG that breaks them down that far. I seem to remember one that had at least split out dexterity as in lockpicking and agility as in gymnastics. This just keeps niggling at me whenever I look at the stuff for the D&D game I'm in. I can't be the only one with such different levels of competence within one stat, and I think I ought to be able to customize things more for a character without it being expensive. I guess I can, somewhat, and I guess Where Does It End if we start breaking things out. This just seems like a big one to me.
[*] Yes, I can dance. I have been seen to do it, and I even get to liking it, after the initial period of horrible frustration where I learn at 1/4 speed. Don't be encouraging, okay?
I have heaps of manual dexterity; witness my l33t odd-count peyote skillz. I have a reasonable amount of not-falling-down and putting body parts where I mean them to go, in the main, but I have a hard time learning particular body movements, like in a dance[*]. Once learned, they can be performed with a reasonable amount of finesse. I have a fairly high degree of kinesthetic memory, meaning that for a long time I didn't really remember Wim's mobile phone number and I still double-check it if I'm not sure by remembering its pattern/motion.
So that's, what, four? Okay, I don't know of any RPG that breaks them down that far. I seem to remember one that had at least split out dexterity as in lockpicking and agility as in gymnastics. This just keeps niggling at me whenever I look at the stuff for the D&D game I'm in. I can't be the only one with such different levels of competence within one stat, and I think I ought to be able to customize things more for a character without it being expensive. I guess I can, somewhat, and I guess Where Does It End if we start breaking things out. This just seems like a big one to me.
[*] Yes, I can dance. I have been seen to do it, and I even get to liking it, after the initial period of horrible frustration where I learn at 1/4 speed. Don't be encouraging, okay?
continued incoherent game talk
Date: 2003-01-13 03:25 pm (UTC)no subject
Date: 2003-01-13 03:27 pm (UTC)Is too. And we can make the GM keep track.
Okay then.
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Date: 2003-01-13 03:33 pm (UTC)I'm not sure how I'd class myself for dex or agility; I trip over things a lot but I'm really, really good at not falling down. I think that's low agility, good balance . . .
no subject
Date: 2003-01-13 03:40 pm (UTC)no subject
Date: 2003-01-13 03:52 pm (UTC)As to the dexterity thing? Most art skills are handled differently in D&D. If you are a jeweler, it goes off of the "profession: Jewler" feat. They usually don't end up hitting the stat at all, leaving dexterity itself for only athletic ability.
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Date: 2003-01-13 04:12 pm (UTC)Jeez, don't even say "pregnant Magistrate," Dave. We ended up with something like three babies in my old party (with a polymorphed-to-nanny-goat former enemy feeding them, heh). And yeah, I think people don't usually like playing it. I didn't like playing morning sickness either. :)
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Date: 2003-01-13 04:40 pm (UTC)Harnmaster is insanely complicated. You have a battle that lasts all evening, and you eventually manage to figure out that the result is that you have a slight cut on your upper arm, which gets gangrene and kills you three weeks later.
We used to play it on Mondays, to get over playing WFRP on Sundays.
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Date: 2003-01-13 04:43 pm (UTC)It also had intelligence-of-memory, and intelligence-of-learning. I think Dex was broken into Agility, arrow shots and skills, and Balance, which was walking and running and AC adjust.
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Date: 2003-01-14 04:39 am (UTC)Even melee combat doesn't solely use Strength, which I like. It uses the average of Strength/Strength/Agility. Missile weapons use Agility/Agility/Strength.
It is complex beyond all reason. I currently have a 7 page character sheet written in a spreadsheet to calculate skill bonuses from skill ranks, stats, level, class, training, items, and any other misc mods that might have crept in.
But I do like that all classes can learn all skills; some just find some things easier. ("But Gandalf used a longsword" I always said for AD&D1.) Plus, I love that morning star is one of the deadliest one-handed weapons (highest fumble range though.)
The campaign I play in is heavily customised - we have, over the last 17 years, written in excess of 900 pages of custom magic. Once in a session with 8 PCs we had a mass battle against a group of enemies. It took us 2 hours to get past the first round! Mind you we were all on multiple actions per round, so it actually was something like 4 actions per PC (and up to 5 for some of the NPCs), but still.