stat grump
Jan. 13th, 2003 11:56 amDexterity is at least two things.
I have heaps of manual dexterity; witness my l33t odd-count peyote skillz. I have a reasonable amount of not-falling-down and putting body parts where I mean them to go, in the main, but I have a hard time learning particular body movements, like in a dance[*]. Once learned, they can be performed with a reasonable amount of finesse. I have a fairly high degree of kinesthetic memory, meaning that for a long time I didn't really remember Wim's mobile phone number and I still double-check it if I'm not sure by remembering its pattern/motion.
So that's, what, four? Okay, I don't know of any RPG that breaks them down that far. I seem to remember one that had at least split out dexterity as in lockpicking and agility as in gymnastics. This just keeps niggling at me whenever I look at the stuff for the D&D game I'm in. I can't be the only one with such different levels of competence within one stat, and I think I ought to be able to customize things more for a character without it being expensive. I guess I can, somewhat, and I guess Where Does It End if we start breaking things out. This just seems like a big one to me.
[*] Yes, I can dance. I have been seen to do it, and I even get to liking it, after the initial period of horrible frustration where I learn at 1/4 speed. Don't be encouraging, okay?
I have heaps of manual dexterity; witness my l33t odd-count peyote skillz. I have a reasonable amount of not-falling-down and putting body parts where I mean them to go, in the main, but I have a hard time learning particular body movements, like in a dance[*]. Once learned, they can be performed with a reasonable amount of finesse. I have a fairly high degree of kinesthetic memory, meaning that for a long time I didn't really remember Wim's mobile phone number and I still double-check it if I'm not sure by remembering its pattern/motion.
So that's, what, four? Okay, I don't know of any RPG that breaks them down that far. I seem to remember one that had at least split out dexterity as in lockpicking and agility as in gymnastics. This just keeps niggling at me whenever I look at the stuff for the D&D game I'm in. I can't be the only one with such different levels of competence within one stat, and I think I ought to be able to customize things more for a character without it being expensive. I guess I can, somewhat, and I guess Where Does It End if we start breaking things out. This just seems like a big one to me.
[*] Yes, I can dance. I have been seen to do it, and I even get to liking it, after the initial period of horrible frustration where I learn at 1/4 speed. Don't be encouraging, okay?